For Divinity: Original Sin II released the third bag of gifts with gameplay additives

Larian Studios published a third small free addition to Divinity: Original Sin II. He was called "Order and magic" and united with a patch that corrects bugs and slightly increases the convenience of the game.

First – about the features of the patch. IN Original Sin II There was a translation to Japanese, and a new inviting system for friends has earned Nintendo Switch – now on this console you can dial friends in the group at any time. In addition, the update corrects the errors of compatibility of mods from Larian with mods from the community, eliminates small bugs with the interface on the gamepad and smooths out other roughnesses.

And the contents of the third bag of gifts turned out as follows:

• Power to the pets. Significantly improves the class of the calling and its spells of the change. The superstructure allows you to apply changes to all possible creatures, and not just on direct servants of the calling. The abilities that will appear in creatures depend on the type of spell of the change.

• Randomizer of the battle. When you enter the battle, one or more random opponents will receive special amplifiers created specifically for this modifier.

• Nine lives. Allows you to turn a black cat into a follower. When you save the animal, you will have a whistle in your inventory – it will come in handy if the cat is lost or if you want to ensure that it followed after another character.

• improved sorting. A collection of special bags for loot, with which you can automatically sort your belongings.

• Magic junk. A mysterious merchant will appear in every large hub, which offers exotic and powerful artifacts. They can be used to pump the equipment elements to the current level of the character.

• Torgashi. It will come in handy to those players who, when trading, forgets to switch to a character with high trading skills. Prices will begin to influence the skills and reputation of the entire group of your heroes.

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Larian Reminds that superstructures from bags with gifts can be turned on and turned off in a special menu. Additives "Order and magic" compatible with previous modifiers, so they can be combined as a soul.

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Divinity: Original Sin II

The best comments

In fact, all additions and patches came to her. The developers simply delight their audience with pleasant small modifications, which may be forced to go through the game again + will focus bugs, which for some reason could not identify in the first couple of months after the game was released. About mods. You won’t wait for all mods to go to some Skyrim? Definitely not. So why are you saying that you will wait for all mods to go out? For some reason I don’t feel an imbalance in the game (except for the skill “teleportation”, although some people consider it useless, lol), for me, here the balance is quite suitable and you definitely don’t get bored with the complexity of “tactics”.

How did you come to such a logical conclusion, dear?

Such a division makes you use your party in different battles in different ways, and not equally niagose everyone with one spell.

I calmly played 3 acts (for some reason I have not yet passed, but I started playing several times from the beginning) without rebuilding the party under one type of damage (level of complexity of tactics). Personally, it was quite easy for me to play.

My group:
Physical. Damager (played with a two-handed man, for some time he tried on daggers, is also played normally) (shook only strength, took a perception through time, rarely took a physique, mainly sappy saved)

Magician. Damager (most often walked through water + air due to the abundance of AOE control, but the earth + fire is also played normally) (only intelligence, sometimes perception + murmur was pumped)

Sapport (with a shield and a rod) (a bunch of skills to support the group, at the beginning of each battle I watched who would be more convenient to cause damage, Bafal (acceleration + peace of mind + inspiration), used adrenaline (+2 OD for this move, and 2 OD to the next), teleported the enemy to another enemy, and AOE shook them)

Tank (purely all to defense. At the beginning of each stroke, he used the adrenaline + reflecting shield, then jumped into the group of enemies, whom it is less profitable for me to beat and provoked them)

The most important thing in this whole strategy is the “Teleportation” skill (air 2, you can buy from merchants after reaching level 4), without it in any way. This skill was studied by two magicians and saved me more than one game.

I also want to note that all party members had one or two piles (instant movement), the magicians have a “tactical waste” (hunting skill 2), and the neighbors have a “cloak and a dagger” (it seems to be the name of this. From the branch of the art of murder 2) + “Phoenix Jump” (military affairs 2), and all the adrenaline skill was studied. Tactical waste and cloak and dagger can be bought from merchants at 4 levels, that is, almost at the very beginning of the game.

I wanted to show everyone with my huge comment that it is quite easy for myself even at the highest levels of complexity with a group designed for both types of damage. The main thing is a little fantasy and understanding of your strategy, and the type of damage is no longer important.

This is the perfect move from developments. Otherwise they got used to it in the 1st part, I went out control and the enemy is the enemy as you want. No, strain your brains, comrades players 🙂

It seems to be achieved, but at the same time to play without modifications, as I understand it, I will have to cut a new profile.

I play on hard (it is called tactics here) of a pati from a tank, archer and two magicians of different focuses. That is, two mainly beat the physical. And in general, it turned out quite normal for myself, already in Arks runs (the last chapter). Although it was difficult at the beginning, but mainly due to a lack of a variety of skills. The idea is that usually there are more than one enemies, and some of them have little physical education, and part is Magrobroni. And most importantly, to knock down at least one armor, and then just scatter control.
Sometimes in battles it happens that it is more important to contract one leader, and the rest do not care. For such cases, everyone has reserve possibilities: necromancy and appeal give Fizuron magicians, the archer has elemental arrows for magical damage, and I threw a few points at the school of transformation.
In general, as for me – everything is ok a game with a balance of physical/mage of armor.

I went through the game many times without modifications, maybe it’s time to try)
He took place by Dagger, onions, and now a two-handed, and always with the talent of a single wolf, which is very much bustle at all, OD, Damag and so on.
An elf two-handed with an elf fly into the battle of the usual tactical waste (+1 OD at the beginning of the battle) total 7 OD at the start of the battle, then the sacrifice of the flesh is all 8 OD, then rage (all the blows of Crete) and already standing in the mass (when tactical departure) start to break their faces, a circular blow, blitz-atac, 2-3 enemies are guaranteed to be guaranteed to be guaranteed during the first move. Use .

Guys, I understand correctly that if you put these modifiers, then you will play without aces? I just go through the first time now and only opened half.

No, focusing on one type of damage is deep.
For then there will be an enemy who has 100 magic armor and 1000 physical with crazy resistance, and you will smoke aside, with your physical damage.

The game was held by a red prince for the plot, and the whole battle was raised by the archer skeleton, except for the normal, but he went through almost all the battles without joining a step -by -step battle, and killed the last boss during 1 turn 1 skill, a very interesting expirence turned out. did not look like a restriction of me developers)

So she went out, lol, and everything was fine with the start. Now there are just modifiers that are purely for the variety of the process are needed. I don’t know how mutations in L4D.

On a specific site yes. I am only the first time I go through and lick my way for modifications.
*Achvodroher Detected*